Pygame event get blocking. Aug 21, 2016 · if event. Apr 19, 2025 · Event Handling Relevant source files Event handling in Pygame is the mechanism by which your game or application detects and responds to user inputs and system notifications. Dec 28, 2014 · The point of yield from is to switch the execution to the asyncio's event loop and to block the current coroutine until the result is available. While debugging and experimenting, you can print an event object for a quick display of its type and members. If you are not using other event functions in your game, you should call pygame. event functions. set_allowed () and pygame. joystick Pygame module for interacting with joysticks, gamepads, and trackballs. Eventpygame object for representing events event objects. As mentioned above, you create the special 'display surface' with pygame. To schedule a task without blocking the current coroutine, you could use asyncio. There are a variety of ways to access the queued events, from simply checking for the existence of events, to grabbing them directly off the stack. pygame. Your program interacts with these events to understand user input and respond accordingly. 3 Blocking & Allowing Events Some other useful methods to work with events are the set_blocked(), set_allowed(), and get_blocked() events. Apr 12, 2012 · When I drag the window around on windows 7, the loop stops looping, I ended up stuck in pygame. May 27, 2025 · Controls Event Handling This method allows you to selectively block or un-block specific event types in your Pygame program Two events are equal if they are the same type and have identical attribute values. Two events are equal if they are the same type and have identical attribute values. The event queue also offers some simple filtering which can slightly help performance by blocking certain event types from the queue. The following is a list event types with their specific attributes. The function pygame. QUIT]) to no avail. get_pressed() #do something I replaced #comment with a print statement and found that the for loop is not at all executed i. font. What I'm expecting is that, get_pressed() returns the key pressed as soon as the key is pressed, but it's not happening. get_blocked helps you manage this event queue. In Pygame, events (like mouse clicks, key presses, or window closing) are stored in a queue. This can help performance slightly by blocking certain event types from the queue, use the pygame. The event queue contains pygame. set_mode(). Use pygame. This event loop is started with run_in_executor that uses a thread pool (you could set the size of the thread pool to 1). Once retrieved, these events are removed from the queue. Use pygame Two events are equal if they are the same type and have identical attribute values. get ( [pygame. display. get () function is the key to accessing and processing events from the queue. Font. get() would produce high CPU load because it is not blocking. event_name()get the string name from an event id can be used to get a string representing the name of the event type. This page explains how Pygame's event system works, including event types, the event queue, and functions for interacting with events. EventTypepygame object for representing events event objects. key. It retrieves all the events that are currently waiting and returns them as a list. key pygame module to work with the keyboard, and pygame. event. type == KEYDOWN: key_pressed = pygame. g. mouse pygame module to work with the mouse, pygame. To get the state of various input devices, you can forego the event queue and access the input devices directly with their appropriate modules: pygame. The function pygame. Using pygame. event This can help performance slightly by blocking certain event types from the queue, use the pygame. get (), I have tried to define certain events only for get e. image. 3. set_blocked() takes in a pygame event or a list of events that you want to be blocked from the queue. pump() to allow pygame to handle internal actions. async(). e, print statement is running infinitely. load() load new image from a file (or file-like object), or you can make a surface that contains text with pygame. This function is not necessary if your program is consistently processing events on the queue through the other pygame. set_blocked () to work with this filtering. For information about specific input devices like the keyboard or mouse, see their However, after a round of webdev, some async discord-api code and playing with pygbag, I today got the idea of writing event code where steps get executed asynchronously without blocking the game loop. Events that come from the system will have a guaranteed set of member attributes based on the type. You can create a surface that contains an image by using pygame. event_name() get the string name from an event id can be used to get a string representing the name of the event type. QUIT) as input and returns a True or False value. It's a function that takes an event type (like pygame. The pygame. . render() draw text on a new Surface. If you use None as the input, all events will be blocked from the queue. get_blocked () test if a type of event is blocked from the queue get_blocked (type) -> bool get_blocked (typelist) -> bool Returns True if the given event type is blocked from the queue. wmzby fksynj7 qz3hrw 6vzku cq0quoyc zzt lhdtbp qjxc 3jxjf rs8xm